Heavy Pour
Heavier things sink. The glass resolves top-down.
What it is
A bartending roguelike. You fight by mixing a drink: hold a bottle to pour, and how much comes out is up to you. Ingredients settle by specific gravity — the heavy ones sink — and the glass then resolves from the top down. A booster only helps what lands beneath it, so the order of your drink is decided by density, not by you.
The glass holds ten units. Pour past the rim and the drink is ruined.
Support
Questions, bugs, or a drink that did something you didn't expect? Email tprippy@gmail.com and a real person will reply. Tell us what you poured and what you expected — that's usually enough to find it.
Common questions
Why did my booster do nothing?
It was heavier than the thing it was meant to boost, so it sank below it and arrived too late. Potency only ever flows downward. Check the density number on the bottle.
Are the densities real?
Yes. They're real specific gravities — grenadine really does sink and overproof rum really does float. That's why layered shots work in a real bar.
Is this a drinking game, or does it encourage drinking?
No. It is an abstract strategy game that uses bartending as its theme. It contains no drinking instructions, no recipes to consume, and nothing is presented as something to actually make or drink.
Privacy
Heavy Pour collects nothing. There is no account, no analytics, no tracking, no advertising, and no network connection of any kind. The app never sends your data anywhere, because it never sends anything anywhere.
- Everything stays on your device.
- We cannot see your data, and neither can anyone else.
- Nothing is shared with or sold to third parties.
- Delete the app and it is gone with it.
Purchases are handled entirely by Apple. We never see your payment details.